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Missiles is an ability that allows its user to shoot long-range projectiles from their hands.

Description[]

UnOrdinary Missiles

A pair of Missiles.

Like the name suggests, users of this ability create self-propelling projectiles in the user's signature colour from their hands when the ability is activated. Unlike other Projectile Generation abilities, these missiles can curve towards the intended target, rather than just move in a straight line. These projectiles make small explosions tinted in the user's signature colour on impact.[1]

Usage[]

  • Explosive Missile (John only): By combining Missiles with the ability Explosion, John has displayed the ability to shoot a projectile that erupts into a violent explosion on impact.[2]
  • Missile Punch (John only): By combining Missiles with the ability Hunter, John can punch an opponent with a missile generated in-hand and then launch said missile to send foes flying.[2]

Strengths and Limitations[]

While the missiles generated by this ability seem to be quite dangerous and powerful, they are not much harder to dodge than other Projectile Generation abilities, despite their ability to move in non-linear paths. Like all known Projectile Generation abilities, Missiles can only be generated from the hands.

Gallery[]

Trivia[]

  • Despite its intimidating name, the only user of this ability, Rouker, is actually a low mid tier.

References[]

Navigation[]

Abilities
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