Abilities are a core element of the world of unORDINARY. Almost everyone is born with a supernatural ability, which ranges from destructive lasers and energy grenades to invisibility and mind reading. Abilities feature heavily in the fights between characters.
All abilities in unORDINARY are primarily active, meaning they require a conscious decision to be activated. While abilities often vary from person to person, regardless of what ability one has, a user's eyes will glow when an ability is activated. Once activated, all abilities give out an aura that is usually in the user’s signature colour. A signature colour refers to the user's eye colour or hair colour. In abilities that involve enhancing a body part, the corrpesonding body part will be surrounded by the user's aura. In abilities that involve generating a construct, such as Projectile Generation abilities or Construct Generation abilities, the constructs made will possess the user's eye color or hair color, much like their aura.
There have been some exceptions to the ability colour rule mentioned above, for example, when Wenqi's ability, Speed was first introduced, the colour of her aura was red as opposed to her signature colour, yellow. Most element-based abilities, such as Lightning, Heat Palm, and Fire Claws will have auras that are coloured like the element it is associated with (electric-blue for lightning bolts, red for heat, and orange for fire respectively). It is also worth noting that while most abilities and constructs generated are exclusively in one colour, in the case of John, all constructs he creates from his ability are usually black or black with amber highlights, which matches both his hair and eyes.
Whenever an ability is used, it usually gives of an Aura in a user's hair of eye colour. A person's Aura flows through Aura Channels which regulates the flow of aura throughout the body. Normally, the aura flow through these channels are self-regulated and cannot be altered, however, there are abilities that allow the user to naturally manipulate their aura flow.
Although most low-tiers and mid-tiers only have a single method of using their ability, elite-tiers and high-tiers, especially Turf War participants, have honed multiple techniques from their ability. Arlo's Barrier, for example, is not only defensive, but can also deflect physical damage and allow only certain people to enter or exit. An even better example is Blyke's Energy Beam; when attacking, he can use a single powerful, long-range shot or multiple, smaller, throw-able spheres. When defending, his beams can propel him across a wide area, greatly increasing his speed, or deflect other ranged attacks.
For high-tiers, their mastery of their ability also causes it to manifest passively. Three examples of this can be found in Remi's electrical current detection, Arlo's invulnerability, and John's aura detection.
Abilities are, at least partially, a hereditary trait. The innate potential of one's ability is inherited from their parents. The type of ability also seems to be hereditary, as shown by Seraphina sharing an ability with her mother and Remi sharing an ability with her brother and mother.
While most abilities manifest within a person at a young age, there are others who develop their abilities much later than others; these individuals are called late-bloomers. Once an ability manifests, the user must train and practice to discover new ways to utilize their ability.
Currently, it is unknown if powerless people have latent abilities or can gain abilities through artificial means, however, there are ways to remove, suppress and enhance abilities artificially. Though there are theories of returning abilities that have been removed.
- Main article: Standard Gauging System
Users of an ability are given an ability level based on the innate potential of their ability (which is inherited) and the extent to which its user has mastered it (which can be trained). Users are then divided into one of four ability tiers (and one subcategory) based on their ability level, which affects their social standing, reputation, and prestige. These tiers are: low, mid, elite, and high (as well as the special subcategory god). It is possible to have ability level's altered by either cultivating their ability or have their ability enhanced. According to Rei in Chapter 79, ability levels tend to fluctuate most during high school years.
- Main article: Category:Stats
According to Uru-chan's stat sheets, there are five main traits every ability has: Defense, Power, Speed, Recovery, and Trick. Every stat is rated from a scale of 1-10 with 1 being the lowest possible number and 10 being the highest. Even those who have the same ability, like Remi and Rei, could have completely different stats depending on how they use their ability.
Recovery is a stat that determines how well an ability can aid in recovering during or after battles; the recovery stat encompasses all forms of recovery such as healing, snapping out of stuns, regaining energy, and so on. Abilities like Healing and Regeneration have high recovery.
Trick is a trait that shows how well a user can utilize their ability to surprise or outplay their opponent; this stat depends on the user's ingenuity and creativity. Abilities like Aura Manipulation and Nightmare have high trick.
For ease of reading, this wiki classifies abilities into one of seven unofficial categories.
Augmentation Abilities are abilities that alter a physical aspect of a user in some way whether it be boosting their stats, transforming parts of their body into a different material, manipulating one's body parts, or even rendering themselves invisible.
While many abilities grants physical boosts, Mental Abilities specialize in affect the user's mind or the mind of another. Some mental abilities allow users to detect lies, enter other minds and even see glimpses of the immediate future.
Projectile Generation Abilities specialize in creating projectiles for long-ranged combat. Though most Projectile Generation Abilities are only good for shooting foes, there are exceptions to this rule.
Quantum Manipulation Abilities are abilities that affect matter and aspects of reality itself. All Quantum Manipulation Abilities are considered to be quite powerful and can range from creating explosions out of nothing, controlling the elements, and even full on Time Manipulation.
Some abilities in unORDINARY, despite having a different name, may have similar effects when compared with other abilities. Uru-chan has stated that she uses different words for similar abilities. Some of these "Similar Abilities" include Catch Up and Speed or Impact and Strength.